ReelTime Creative Learning Experiences was formed in 2007 in response to a fairly daunting challenge: developing and presenting seminars on ethical decision-making and mental health/substance abuse awareness for lawyers. As we soon learned, that's not only a pretty tough crowd to please, but some of the most daunting subject matter to address and make interesting. Needless to say, we had our work cut out for us.
We met that challenge by leveraging both our love of good movies and our unique backgrounds (Chris' experience as a practicing lawyer and former law school professor, and Michael's as a psychotherapist and former lawyer) to create a unique facilitated workshop format that would engage attendees and treat them as active participants in the learning process. Our basic hope was simply to provide an enjoyable learning experience, and perhaps by doing so to earn the right to challenge unhelpful modes of thinking, promote greater self-awareness about decisions and their consequences, and connect the participants to their colleagues as valuable resources for encouragement and support.
Over ten years later, we are humbled and amazed at how much fun we have had, how much we ourselves have continued to learn, and how appreciative folks have been about our workshops around the U.S., Canada, and even Australia. As it turns out, that "tough crowd" really likes coming to a workshop and being treated as if they have something to offer, instead of just being talked at. (Well, most of them do.) And our approach to ethical decision-making and other dreaded topics appears to have resonated with folks because we flat out refuse to concede that any topic has to be mind-numbingly boring.
Our programs are suitable for "tough crowds" and daunting topics in all kinds of industries and contexts because we address the universal human behavioral dynamics that are almost always in play--whether an organization is aiming for better regulatory compliance, or trying to improve its diversity and inclusion initiatives, or managing any other kind of change or employee behavior.